X to FBX
Please find below the list of our other useful resources related to the X and FBX interoperability and exchange that can help you with the X to FBX conversion.
- Convert 3D mesh files in the batch mode
- Autoconverter for Batch Conversion of 3D Files
- Autoconverter Uses Vertex Normals to Display Smooth Meshes
- Explode component instances into mesh groups
- Convert Filmbox FBX file to different file version
- Convert Smooth Edges in SketchUp SKP Files
X Direct3D File
X (DirectX) file is the original interchange file format for DirectX technology developed by Microsoft back in 1995 with the Windows 95 release. The X file format is capable of storing mesh geometry together with the material information including the texture images. You can convert X files into your native 3D modeling environment with Autoconverter and Automesher Application software. The reverse conversion from your native file into X file format is also possible and supported by our dedicated X file converters.
FBX Filmbox File
FBX (Filmbox) is a proprietary file format developed by Kaydara and now owned by Autodesk, a leading company in 3D software products. FBX file format can store transparent colors, texture images, reusable geometry components, assembly structures and even model animation data. However, our FBX conversion software, Autoconverter and Autoshaper, do not support animation frames yet. To read and write Filmbox FBX files we use the official FBX SDK from Autodesk.