BLEND to GLTF
Please find below the list of our other useful resources related to BLEND and GLTF interoperability and exchange that could help you with the BLEND to GLTF conversion.
- Automesher desktop application for Windows to convert 3D file formats
- Convert 3D mesh files in the batch mode
BLEND File
BLEND (Blender) is a native file format for the open source Blender software used to create advanced 3D content. The BLEND file can store 3D triangular mesh data, light sources, object animation key frames, texture UV mapping and other data required to create outstanding 3D visualizations and animations. To import and convert BLEND files into your native modeling environment you can use our Autoconverter or Automesher Application converters which will allow you to consume and process BLEND files outside the native Blender environment. Please note however that for the moment we don't support exporting your 3D projects into the BLEND file format which you could process further with the Blender authoring software.
GLTF File
GLTF (Graphics Language Transmission Format) file format is developed and maintained by the Khronos Group organisation. There are currently two versions of GLTF file format, the first 1.0 and the newest one 2.0, with the preference for the version 2.0 as it is more recent. By default a GLTF file is saved in an ASCII text mode. To save a GLTF file in a binary mode with all referenced texture images a GLB file extension should be used instead of a GLTF. The import and export of GLTF and GLB files is fully supported by our Autoconverter and Automesher Application conversion tools.