Convert OFF Files to GLTF

OFF to GLTF

OFF vs GLTF Comparison

Property OFF GLTF
Extensions .off .gltf, .glb
Name Object File Format GL Transmission File
Versions
  • Min: GLTF V1
  • Max: GLTF V2
Textures
Colors
Geometry components

OFF to GLTF Conversion

We present a list of valuable resources, featuring comprehensive guides and expert tips for converting OFF files to GLTF format using our converters. Browse them now for an effortless OFF files conversion later.


OFF Object File Format

A simple and flexible file format for 3D polygonal objects. It is a versatile tool for storing and transferring 3D geometric data. It has the following features:

  • ASCII Text Files: : The OFF files are text-based and use a simple syntax to store geometric data of 3D objects. The files can be easily edited and viewed with any text editor or viewer.
  • Polygonal Shapes: The OFF files can store 3D triangles, quads, and other generic polygonal shapes. Each shape is defined by a list of vertices and a list of faces.
  • OFF Converters: Autoconverter is our primary OFF file converter that can convert OFF files into other mesh file formats, such as STL, SKP, OBJ, PLY, etc. Autoshaper is another OFF file converter that can convert OFF files into smooth NURBS shapes, and save them into BREP, STEP, IGES, etc.
  • Limitations: The OFF files do not support the conversion of materials, textures, or group names from more sophisticated 3D file formats. These attributes are not stored in the OFF files and are lost during the conversion process.

GLB Graphics Language Transmission File

A file format developed and maintained by the Khronos Group organization. It is designed to facilitate the efficient storage and exchange of 3D models. It has the following features:

  • Khronos Group: Khronos Group is a consortium of industry leaders that creates open standards for graphics, media, and parallel computing. This organization developed the GLTF file format.
  • GLTF Versions: There are two versions of the GLTF file format that are available:
    • GLTF 1.0: Supports basic geometry, simple materials with textures, basic skeletal animations with joint hierarchies, scenes with a single root node and a hierarchy of child nodes, etc.
    • GLTF 2.0: Supports more features, such as PBR (Physically Based Rendering) materials, Draco compression, advanced skeletal animations, skinning, morph targets, etc.
  • ASCII and Binary Modes: By default, a GLTF file is saved in ASCII text mode, which is human-readable and easy to edit. To save a GLTF file with all referenced texture images in binary mode, the GLB file extension should be used. This reduces the file size and the number of files.
  • GLTF Converters: Autoconverter and Automesher Application allow you to import and export GLTF and GLB files, and convert them into various other 3D file formats. Our products also support the use of Draco compression, which can significantly reduce the size of GLTF and GLB files without compromising visual fidelity.