
OGEX to IV Conversion
With just a few clicks, you can convert OGEX to IV using our user-friendly tool:
Install Autoconverter
Download and install Autoconverter on your system. Launch the software to convert OGEX files to IV format.
Import OGEX File
Click Open... to load your OGEX (.ogex) file, or drag and drop it into the application window.
Export to IV Format
Use Save As... to export your file to the IV file format (.iv).
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Open Game Engine Exchange File
A standardized, text-based file format designed for seamless 3D asset exchange between game engines and tools. OpenGEX simplifies pipelines by unifying geometry, materials, animations, and scene hierarchies in a vendor-neutral way. Its modular structure supports extensions for physics, lighting, and metadata - making it ideal for cross-engine workflows in Unity, Unreal, and proprietary systems.
Key Features of OGEX
- Data Scope: Unified storage for geometry, materials, lights, and cameras.
- Text-Based: Uses human-readable ASCII/JSON-like syntax, making it easy to read and edit manually.
- Animation Support: Handles skeletal, morph target, and keyframe animations.
- Extensible Design: Designed to be extended with custom structures without breaking compatibility.
OGEX File Conversion
Automesher Application and Autoconverter leverage the Open Asset Import Library to seamlessly read and convert OGEX files into widely used formats like STL, SKP, OBJ, and STEP, ensuring compatibility across diverse 3D workflows. Preserve animations, materials, and scene hierarchies while transitioning between game engines or CAD tools - try our powerful OGEX converters today to modernize your 3D assets!
Inventor File
The IV format is a 3D graphics file standard developed by Silicon Graphics (SGI) for representing complete 3D scenes. As a text-based format, it stores hierarchical scene graphs containing geometric shapes, materials, lighting, textures, and environment properties. Closely tied to the Open Inventor toolkit, this format served as a foundational C++ library for 1990s 3D graphics development.
Key Features of IV
- File Structure: Uses human-readable ASCII encoding with nested node hierarchies that organize 3D scene elements.
- Format Origin: Developed by Silicon Graphics in the early 1990s as the native file format for their Open Inventor 3D graphics toolkit.
- Scene Representation: Implements a directed acyclic graph (DAG) structure to define parent-child relationships between 3D objects.
- Visual Attributes: Stores comprehensive material definitions including ambient/diffuse/specular colors, shininess, and transparency.
- Texture Mapping: Supports both procedural and image-based textures with UV coordinate mapping.
IV File Conversion
Autoconverter simplifies the process of converting your 3D models into the IV format, ensuring seamless compatibility with both legacy and modern 3D tools. Our IV files converter preserves your geometry, materials, and scene hierarchy in a human-readable structure that remains editable across workflows. Still using legacy Open Inventor tools? Convert modern FBX/glTF models to pristine IV format with Autoconverter today!
OGEX vs IV Comparison
Property | OGEX | IV |
---|---|---|
Extensions | .ogex | .iv |
Name | Open Game Engine EXchange | Inventor |
Versions | ||
Textures | ||
Colors | ||
Geometry components | ||
Readers | ||
Writers |