➡️ Convert OGEX to IV: Fast & Accurate 3D Mesh File Conversion

Convert OGEX to IV

How to Convert OGEX to IV

With just a few clicks, you can convert OGEX to IV using our user-friendly tool:

  1. 📥 Install Autoconverter

    Download and install Autoconverter on your system. Launch the software to convert OGEX files to IV format.

  2. 📂 Import OGEX File

    Click Open... to load your OGEX (.ogex) file, or drag and drop it into the application window.

  3. 💾 Export to IV Format

    Use Save As... to export your file to the IV file format (*.iv).

Still overwhelmed by OGEX to IV conversion? Our easy-to-follow guides make OGEX files conversion manageable:


OGEX OpenGEX File Format - Open Game Engine Exchange

The OGEX file format (Open Game Engine Exchange) is a standardized, human-readable 3D model format designed to streamline asset exchange between game engines such as Unity, Unreal Engine, and proprietary pipelines. Created by the OpenGEX project, it unifies geometry, materials, animations, and scene hierarchies in a single cross-platform format ideal for game development and real-time rendering workflows.

Key Features of OGEX Files

  • Comprehensive 3D Data: Stores mesh geometry, materials, lighting, cameras, and node hierarchies.
  • Editable Syntax: Text-based format using JSON-style ASCII for easy manual editing and debugging.
  • Animation Support: Includes skeletal rigs, morph targets, and keyframe-based animations.
  • Flexible & Extensible: Supports custom extensions for physics, metadata, and visual effects integration.

OGEX File Converter Tools

Automesher Application and Autoconverter offer full support for importing and converting OGEX files into popular 3D formats such as OBJ, STL, SKP, and STEP. Built on the reliable Open Asset Import Library, our OGEX converters preserve scene structure, materials, and animation data - enabling accurate integration with modern game engines and CAD platforms. Streamline your pipeline with fast, vendor-neutral OGEX file conversion.


IV IV File - Open Inventor 3D Scene Format

The IV file format, also known as the Open Inventor format, is a text-based 3D graphics standard originally developed by Silicon Graphics (SGI). Designed for complete 3D scene representation, IV files use hierarchical scene graphs to define geometry, lighting, materials, and textures. The format played a key role in early 3D development and is tightly integrated with the Open Inventor API - an object-oriented C++ toolkit used in scientific visualization, CAD, and simulation.

Key Features of IV Files

  • Readable File Structure: Human-friendly ASCII format that organizes 3D content using nested nodes for easier editing and scripting.
  • Scene Graph Hierarchy: Defines parent-child relationships between 3D objects using a directed acyclic graph (DAG) structure.
  • Rich Visual Metadata: Includes lighting, shading, camera settings, and full material definitions (specular, ambient, diffuse, transparency).
  • Texture Support: Handles both procedural and raster-based textures using UV mapping coordinates.
  • Legacy Compatibility: Ideal for scientific and engineering applications that still rely on Open Inventor-based platforms.

Convert IV Files to FBX, glTF, OBJ, and More

Use Autoconverter to easily convert IV files to modern 3D formats like FBX, glTF, STL, OBJ, and DAE. Our IV file converter preserves full scene structure, materials, and geometry, bridging the gap between legacy and modern 3D workflows. Whether you are updating legacy data or working in cross-platform 3D environments, Autoconverter makes IV file conversion seamless and reliable.


OGEX vs IV - Key Differences

Feature OGEX IV
Extensions .ogex .iv
Name Open Game Engine EXchange Inventor
Versions 🚫 🚫
Textures
Colors
Geometry components
Importers 🚫
Exporters 🚫

👉 Seamless OGEX and IV conversions start here try our OGEX to IV Converter now and experience production-ready output every time.