Convert SKP Files to 3DS

SKP to 3DS

SKP to 3DS Conversion

This list contains valuable resources, filled with step-by-step instructions and expert tips for converting SKP files to 3DS format using our converters. Explore them now to expedite your SKP files conversion later.


SKP vs. 3DS Comparison

Property SKP 3DS
Extensions .skp .3ds
Name Trimble SketchUp 3D-Studio File Format
Versions
  • Min: SketchUp 3
  • Max: SketchUp 2023
Textures
Colors
Geometry components

SKP SketchUp File

A versatile 3D modeling format, native for SketchUp, initially developed by Google and now actively maintained by Trimble. Some of the benefits and features of SKP files are:

  • Support: SKP files support reusable geometry components, named mesh groups, and textured materials.
  • Compatibility: Different SKP file versions have different requirements for conversion. For example, SKP file version 16 and above need Win64 build, while earlier versions can use Win32 build.
  • SKP Converter: SKP files can be saved in any desired version, from SketchUp 3 to SketchUp 2023, with the help of Autoconverter, a powerful software that ensures high accuracy and efficiency.

3DS 3D Studio File

A widely recognized format used for storing polygonal mesh models. It has gained popularity due to its extensive feature set and compatibility with various software, such as:

  • Extensive Support: The 3DS format supports a variety of features including model names, reusable geometry component instances, materials with transparent colors, and texture images.
  • Compatibility: You can import and export 3DS models to and from many software applications, such as DIALux, which is used for lighting design.
  • Legacy Constraints: Due to its legacy constraints, 3DS model names are limited to 8 characters. Additionally, a single 3DS mesh object can only contain up to 32,767 triangles.
  • 3DS Converters: To overcome legacy limitations and convert any mesh into 3DS format, you can use our Autoconverter and Automesher Application. They will automatically split your models into smaller shells to accommodate the triangles limit, and convert them to the 3DS format.