VRML to X3D
Refer to the following resources for additional support on the interoperability and exchange of VRML and X3D file formats. They will assist you in transitioning from VRML to X3D file.
- Convert Smooth Edges in SketchUp SKP Files
- Automesher Desktop Application for Windows to Convert 3D File Formats
- Autoconverter Uses Vertex Normals to Display Smooth Meshes
- Convert 3D Mesh Files in the Batch Mode
VRML File
The VRML (Virtual Reality Modeling Language) is an ASCII file format used to store 3D objects along with additional attributes such as light sources, materials, textures, and world transformations. These elements are crucial for rendering the entire 3D scene in a web browser. It’s important to note that the modern and more advanced replacement for VRML is the X3D file format. With our Autoconverter and Automesher Application products, you can import and export VRML files, and convert them into various other file formats. However, please be aware that material textures are only processed for IndexedFaceSet shape geometries saved in the VRML file.
X3D File
The X3D (Extensible 3D) file format is an open-source and royalty-free XML based format, developed and maintained by the Web3D Consortium. It’s designed to store two or three-dimensional models along with various visualization data, including light sources, viewport information, camera properties, special effects, and more. X3D serves as an advanced extension and a replacement for the original VRML file format, which was primarily used in web applications. Both of our X3D file converters, Autoconverter and Automesher Application, allow for the import and export of mesh entities from X3D files. For optimized file sizes, you have the option to use the binary X3DB file format instead of the default text-based X3D file.