Convert 3DS to GLTF - 3D Mesh Conversion For Professionals

Convert 3DS to GLTF

3DS to GLTF Conversion

Discover the simplest way to turn 3DS into GLTF using our powerful tool:

  1. Install Autoconverter

    Download and install Autoconverter on your system. Launch the software to convert 3DS mesh files to GLTF format.

  2. Import 3DS Mesh File

    Click Open... to load your 3DS (.3ds) mesh file, or drag and drop it into the application window.

  3. Export to GLTF Format

    Use Save As... to export your mesh file to the GLTF file format (.gltf, .glb).

Still stuck on 3DS to GLTF conversion? Our practical guides help you complete 3DS mesh files conversion successfully:


3DS 3D Studio (3DS) File Format

The 3DS file format is a classic, widely-used standard for storing 3D polygonal mesh models, originally developed for Autodesk's 3D Studio. Known for its simple structure and broad compatibility, 3DS remains popular in gaming, architectural visualization, lighting design, and real-time 3D applications.

Key Features of the 3DS Format

  • Broad Software Support: 3DS files are compatible with leading 3D applications like DIALux, Blender, Cinema 4D, and Unity, making it a reliable format for cross-platform 3D model exchange.
  • Efficient Data Storage: Supports hierarchical object structures, reusable geometry instances, material properties (colors, transparency, texture maps), and basic animation data.
  • Format Constraints: Due to its DOS-era origins, 3DS limits mesh names to 8 characters and restricts each mesh object to a maximum of 32,767 triangles. It does not support modern rendering features such as PBR materials or NURBS.

Convert 3DS Files Easily

Our Autoconverter and Automesher Application optimize the conversion of 3DS files by automatically partitioning large meshes to comply with format limitations. Easily import, export, and adapt 3DS models for legacy workflows, lighting simulations, or cross-platform sharing, while preserving maximum model fidelity.


GLB GLTF and GLB 3D File Format

The GLTF (GL Transmission Format) and GLB file types are modern open standards developed by the Khronos Group for efficient storage, transmission, and rendering of 3D models. Designed for the web, gaming, VR/AR, and real-time applications, these formats enable compact, high-performance 3D asset workflows across platforms.

Key Features of GLTF and GLB Files

  • GLTF Versions:
    • GLTF 1.0: Supports basic geometry, textures, simple materials, and skeletal animations with joint hierarchies.
    • GLTF 2.0: Adds advanced features like PBR (Physically Based Rendering) materials, Draco compression, morph targets, skinning, and enhanced animation capabilities.
  • ASCII vs Binary: GLTF files are human-readable (JSON format), while GLB files combine 3D data, textures, and materials into a compact, binary format for faster loading and easier distribution.
  • Embedded Textures: Both GLTF and GLB can embed textures directly, creating self-contained 3D assets ideal for web and mobile applications.

Convert GLTF and GLB Files

With Autoconverter and Automesher Application, you can easily import, export, and convert GLTF and GLB files to formats like OBJ, FBX, STL, and more. Our software supports Draco compression, enabling significantly smaller file sizes while preserving the quality and performance of your 3D assets.


3DS vs GLTF Comparison

Property 3DS GLTF
Extensions .3ds .gltf, .glb
Name 3D-Studio File Format GL Transmission File
Versions
  • Min: GLTF V1
  • Max: GLTF V2
Textures
Colors
Geometry components
Readers
Writers