
3DS to IV Conversion
You can easily transform 3DS into IV by following our simple guide:
Install Autoconverter
Download and install Autoconverter on your system. Launch the software to convert 3DS mesh files to IV format.
Import 3DS Mesh File
Click Open... to load your 3DS (.3ds) mesh file, or drag and drop it into the application window.
Export to IV Format
Use Save As... to export your mesh file to the IV file format (.iv).
Still can't figure out 3DS to IV conversion? These proven guides simplify 3DS mesh files conversion:
- Autoconverter Introduces Support for Subdivision Meshes in USD Files
- Convert 3D Mesh Files to USD, USDA, USDC, or USDZ Format
- USD File Format: Revolutionizing 3D Workflows with Universal Scene Description
- Automesher Desktop Application for Windows to Convert 3D File Formats
3D Studio (3DS) File Format
The 3DS file format is a classic, widely-used standard for storing 3D polygonal mesh models, originally developed for Autodesk's 3D Studio. Known for its simple structure and broad compatibility, 3DS remains popular in gaming, architectural visualization, lighting design, and real-time 3D applications.
Key Features of the 3DS Format
- Broad Software Support: 3DS files are compatible with leading 3D applications like DIALux, Blender, Cinema 4D, and Unity, making it a reliable format for cross-platform 3D model exchange.
- Efficient Data Storage: Supports hierarchical object structures, reusable geometry instances, material properties (colors, transparency, texture maps), and basic animation data.
- Format Constraints: Due to its DOS-era origins, 3DS limits mesh names to 8 characters and restricts each mesh object to a maximum of 32,767 triangles. It does not support modern rendering features such as PBR materials or NURBS.
Convert 3DS Files Easily
Our Autoconverter and Automesher Application optimize the conversion of 3DS files by automatically partitioning large meshes to comply with format limitations. Easily import, export, and adapt 3DS models for legacy workflows, lighting simulations, or cross-platform sharing, while preserving maximum model fidelity.
Inventor File
The IV format is a 3D graphics file standard developed by Silicon Graphics (SGI) for representing complete 3D scenes. As a text-based format, it stores hierarchical scene graphs containing geometric shapes, materials, lighting, textures, and environment properties. Closely tied to the Open Inventor toolkit, this format served as a foundational C++ library for 1990s 3D graphics development.
Key Features of IV
- File Structure: Uses human-readable ASCII encoding with nested node hierarchies that organize 3D scene elements.
- Format Origin: Developed by Silicon Graphics in the early 1990s as the native file format for their Open Inventor 3D graphics toolkit.
- Scene Representation: Implements a directed acyclic graph (DAG) structure to define parent-child relationships between 3D objects.
- Visual Attributes: Stores comprehensive material definitions including ambient/diffuse/specular colors, shininess, and transparency.
- Texture Mapping: Supports both procedural and image-based textures with UV coordinate mapping.
IV File Conversion
Autoconverter simplifies the process of converting your 3D models into the IV format, ensuring seamless compatibility with both legacy and modern 3D tools. Our IV files converter preserves your geometry, materials, and scene hierarchy in a human-readable structure that remains editable across workflows. Still using legacy Open Inventor tools? Convert modern FBX/glTF models to pristine IV format with Autoconverter today!
3DS vs IV Comparison
Property | 3DS | IV |
---|---|---|
Extensions | .3ds | .iv |
Name | 3D-Studio File Format | Inventor |
Versions | ||
Textures | ||
Colors | ||
Geometry components | ||
Readers | ||
Writers |