ASE to X
Refer to the following resources for additional support on the interoperability and exchange of ASE and X file formats. They will assist you in transitioning from ASE to X file.
- Meshing NURBS Surface with Given Quality
- Mesh Reconstruction from Point Cloud Data
- Convert 3D Mesh Files in the Batch Mode
- Autoconverter for Batch Conversion of 3D Files
- Explode Component Instances into Mesh Groups
- Save Micro 3D Models to SketchUp SKP Files
ASE File
The ASE (Autodesk Scene Export) file format is an ASCII format used to represent 3D Studio scenes. It stores data for scene meshes, model materials, and other standard 3D object properties. Our Autoconverter software and Automesher Application support the ASE file format, thanks to the open asset import library. However, it’s important to note that currently, they do not support saving and exporting to the ASE file format. If you require this feature and want to save your model into ASE file, please feel free to create a support request.
X Direct3D File
The X (DirectX) file format is the original interchange format for DirectX technology, developed by Microsoft in 1995 alongside the release of Windows 95. The X file format can store mesh geometry along with material information, including texture images. With our Autoconverter and Automesher Application software products, you can effortlessly convert X files into your native 3D modeling environment. Additionally, our X file converters support reverse conversion, enabling you to convert your native files into the X file format.