
OBJ to DAE Conversion
Our professional converter make it easy to switch OBJ to DAE - here's how:
Install Autoconverter
Download and install Autoconverter on your system. Launch the software to convert OBJ mesh files to DAE format.
Import OBJ Mesh File
Click Open... to load your OBJ (.obj) mesh file, or drag and drop it into the application window.
Export to DAE Format
Use Save As... to export your mesh file to the DAE mesh file format (.dae).
Still tired of failed OBJ to DAE conversions? Our foolproof guides ensure successful OBJ mesh files conversion:
- Convert Solid Meshes to Faceted BREP in STEP File
- Embed Texture Images Directly into GLTF and GLB Files
- Enhancing 3D Models with Vertex Normal Smoothing in Autoconverter
- Autoconverter for Batch Conversion of 3D Files
What is an OBJ File? (Alias Wavefront Object Explained)
The OBJ file format is a widely used open standard for storing and exchanging 3D geometry, originally developed by Wavefront Technologies. Unlike binary formats, OBJ files use a human-readable text format, making them highly compatible across 3D modeling, animation, and rendering software.
Key Features and Benefits of OBJ Files
- Multiple Named Objects: OBJ files can contain multiple 3D objects within a single file, each organized with individual names, ideal for complex 3D scenes and asset management.
- Surface Materials and Textures: OBJ files support detailed surface definitions, including transparent materials and texture mapping, enabling realistic 3D model rendering.
- Quad and Triangle Support: Geometry in OBJ files can include both quads and triangles. During OBJ file conversion, quads are automatically divided into triangles to ensure compatibility with applications that only support triangular meshes.
- File Size Considerations: As a text-based format, OBJ files tend to be larger than binary formats like SKP or 3DS, which can impact loading speeds and storage requirements for complex models.
Convert OBJ Files Easily with Autoconverter
Need a reliable OBJ file converter? Our Autoconverter software offers high-accuracy, lossless conversions between OBJ and other popular 3D formats like STEP, STL, and SKP. With fast processing, advanced optimization, and an intuitive interface, it's the ideal tool for professional 3D model conversion.
For AutoCAD users, our Automesher Application enables direct import and export of OBJ files within your CAD environment, ensuring seamless integration with your workflow.
DAE File Format (COLLADA) - 3D Model Exchange Standard
DAE (Digital Asset Exchange) is a widely supported, XML-based 3D file format designed for seamless interoperability between digital content creation tools. Developed by Sony and maintained by the Khronos Group, the COLLADA standard enables the efficient exchange of complex 3D assets - including mesh geometries, materials, skeletons, and animation data—across different software platforms.
Key Features of DAE/COLLADA Files
- Reusable Geometry: Enables multiple objects to reference the same geometry instance, minimizing file size and improving performance.
- Multi-Texture Support: Supports advanced material properties with multiple texture images and coordinate sets for each mesh face.
- Opacity and Object Grouping: Allows control over transparency and organizes objects into named groups for easier scene editing and manipulation.
Convert DAE Files to Other 3D Formats
With Autoconverter and Autoshaper, you can accurately convert DAE (COLLADA) files to other popular 3D formats such as STL, OBJ, SKP, DWG, 3MF, and more. These tools use the open-source OpenCOLLADA framework to ensure full support for both COLLADA 1.4 and 1.5 specifications. Preserve animations, materials, and scene hierarchy with reliable conversion powered by OpenCOLLADA.
Streamline your 3D pipeline with powerful DAE file conversion tools - ideal for game developers, animators, and CAD professionals working across platforms.
OBJ vs DAE Comparison
Property | OBJ | DAE |
---|---|---|
Extensions | .obj | .dae |
Name | Alias Wavefront Object | Collada Digital Asset Exchange |
Versions | ||
Textures | ||
Colors | ||
Geometry components | ||
Readers | ||
Writers |