X3D to X
Below, you'll discover a compendium of resources dedicated to the interoperability and exchange of X3D and X file sources. These will aid in the smooth conversion from X3D to X file.
- Explode Component Instances into Mesh Groups
- Meshing NURBS Surface with Given Quality
- Convert Smooth Edges in SketchUp SKP Files
- Automesher Desktop Application for Windows to Convert 3D File Formats
- Convert Solid Meshes to Faceted BREP in STEP File
- Autoconverter Uses Vertex Normals to Display Smooth Meshes
X3D File
The X3D (Extensible 3D) file format is an open-source and royalty-free XML based format, developed and maintained by the Web3D Consortium. It’s designed to store two or three-dimensional models along with various visualization data, including light sources, viewport information, camera properties, special effects, and more. X3D serves as an advanced extension and a replacement for the original VRML file format, which was primarily used in web applications. Both of our X3D file converters, Autoconverter and Automesher Application, allow for the import and export of mesh entities from X3D files. For optimized file sizes, you have the option to use the binary X3DB file format instead of the default text-based X3D file.
X Direct3D File
The X (DirectX) file format is the original interchange format for DirectX technology, developed by Microsoft in 1995 alongside the release of Windows 95. The X file format can store mesh geometry along with material information, including texture images. With our Autoconverter and Automesher Application software products, you can effortlessly convert X files into your native 3D modeling environment. Additionally, our X file converters support reverse conversion, enabling you to convert your native files into the X file format.