3DS to X
Please find below the list of our other useful resources related to the 3DS and X interoperability and exchange that can help you with the 3DS to X conversion.
- Autoconverter Uses Vertex Normals to Display Smooth Meshes
- Convert 3D mesh files in the batch mode
- Convert Solid Meshes to Faceted BREP in STEP File
- Convert OBJ to ASC point cloud file
- Explode component instances into mesh groups
- Convert point cloud to mesh for SketchUp
3DS File
3DS (3D Studio) file extension is a famous file format for storing polygonal mesh models with the additional support for the model names, reusable geometry component instances, materials with transparent colors and texture images. For the legacy reasons the maximum length of 3DS model name is 8 characters, and the maximum number of triangles in a single 3DS mesh object is 32.767, therefore during 3DS export process any bigger mesh will be divided into smaller shells. Using our Autoconverter or Autoshaper 3DS file converters you can convert any 3D model into 3DS file format and import it into a common DIALux lighting project.
X Direct3D File
X (DirectX) file is the original interchange file format for DirectX technology developed by Microsoft back in 1995 with the Windows 95 release. The X file format is capable of storing mesh geometry together with the material information including the texture images. You can convert X files into your native 3D modeling environment with Autoconverter and Automesher Application software. The reverse conversion from your native file into X file format is also possible and supported by our dedicated X file converters.