Convert 3DS to X - 3-Step 3D Mesh Conversion To Any Format

Convert 3DS to X

3DS to X Conversion

A straightforward guide to help you effortlessly convert 3DS to X in 3 easy steps:

  1. Install Autoconverter

    Download and install Autoconverter on your system. Launch the software to convert 3DS mesh files to X format.

  2. Import 3DS Mesh File

    Click Open... to load your 3DS (.3ds) mesh file, or drag and drop it into the application window.

  3. Export to X Format

    Use Save As... to export your mesh file to the X file format (.x).

Still having technical issues with 3DS to X conversion? Our troubleshooting guides fix 3DS mesh files conversion problems:


3DS 3D Studio (3DS) File Format

The 3DS file format is a classic, widely-used standard for storing 3D polygonal mesh models, originally developed for Autodesk's 3D Studio. Known for its simple structure and broad compatibility, 3DS remains popular in gaming, architectural visualization, lighting design, and real-time 3D applications.

Key Features of the 3DS Format

  • Broad Software Support: 3DS files are compatible with leading 3D applications like DIALux, Blender, Cinema 4D, and Unity, making it a reliable format for cross-platform 3D model exchange.
  • Efficient Data Storage: Supports hierarchical object structures, reusable geometry instances, material properties (colors, transparency, texture maps), and basic animation data.
  • Format Constraints: Due to its DOS-era origins, 3DS limits mesh names to 8 characters and restricts each mesh object to a maximum of 32,767 triangles. It does not support modern rendering features such as PBR materials or NURBS.

Convert 3DS Files Easily

Our Autoconverter and Automesher Application optimize the conversion of 3DS files by automatically partitioning large meshes to comply with format limitations. Easily import, export, and adapt 3DS models for legacy workflows, lighting simulations, or cross-platform sharing, while preserving maximum model fidelity.


X X File - Microsoft DirectX 3D Model Format

The .X file format is a legacy 3D graphics format developed by Microsoft for DirectX applications. Introduced in 1995, it was widely used in Windows-based 3D games and multimedia software to store mesh geometry, materials, textures, and animation data. Although now outdated, the X format remains important for archiving and converting legacy DirectX assets.

Key Features of the X File Format

  • Microsoft Origin: Created for use with DirectX on Windows 95 and beyond.
  • 3D Mesh Support: Contains vertex positions, faces, normals, and other mesh details.
  • Skeletal Animation: Supports bone-based rigging, keyframe animations, and skinning weights.
  • Texture Mapping: Includes UV coordinates for accurate image-based texturing.

Convert X Files to Modern 3D Formats

Preserve your legacy DirectX 3D content with our reliable Autoconverter and Automesher Application. Effortlessly convert .X files to STL, OBJ, SKP, STEP, 3DM, and other standard formats used in 3D printing, CAD design, and visualization software. Whether you are updating old game assets or integrating classic models into modern workflows, our X file converter ensures full compatibility and data fidelity.

Modernize outdated X models with powerful conversion tools - try our DirectX file converter today and bring your 3D assets into the present.


3DS vs X Comparison

Property 3DS X
Extensions .3ds .x
Name 3D-Studio File Format DirectX 3D
Versions
Textures
Colors
Geometry components
Readers
Writers