Convert DAE Files to GLTF

DAE to GLTF

DAE to GLTF Conversion

We present a list of valuable resources, featuring comprehensive guides and expert tips for converting DAE files to GLTF format using our converters. Browse them now for an effortless DAE files conversion later.


DAE vs. GLTF Comparison

Property DAE GLTF
Extensions .dae .gltf, .glb
Name Collada Digital Asset Exchange GL Transmission File
Versions
  • Min: GLTF V1
  • Max: GLTF V2
Textures
Colors
Geometry components

DAE Collada File

The primary file format that allows you to transfer digital assets such as materials, mesh geometries, and 3D scene nodes hierarchy between different 3D software applications. DAE has several advantages over other formats, such as:

  • Reusable Geometry Components: You can store and reuse geometry instances that are referenced by multiple objects in your DAE scene, saving memory and disk space.
  • Multiple Texture Images and Coordinates: You can assign different texture images and texture coordinates to each face of your DAE model, creating complex and realistic materials.
  • Color Transparency and Named Groups: You can control the opacity and color of your mesh, as well as organize your DAE objects into named groups for easy selection and manipulation.
  • Seamless DAE Conversion: You can use our Autoconverter and Autoshaper software to easily process and convert your DAE files. They utilize the OpenCOLLADA framework that supports the latest COLLADA specifications.

GLB Graphics Language Transmission File

A file format developed and maintained by the Khronos Group organization. It is designed to facilitate the efficient storage and exchange of 3D models. It has the following features:

  • Khronos Group: Khronos Group is a consortium of industry leaders that creates open standards for graphics, media, and parallel computing. This organization developed the GLTF file format.
  • GLTF Versions: There are two versions of the GLTF file format that are available:
    • GLTF 1.0: Supports basic geometry, simple materials with textures, basic skeletal animations with joint hierarchies, scenes with a single root node and a hierarchy of child nodes, etc.
    • GLTF 2.0: Supports more features, such as PBR (Physically Based Rendering) materials, Draco compression, advanced skeletal animations, skinning, morph targets, etc.
  • ASCII and Binary Modes: By default, a GLTF file is saved in ASCII text mode, which is human-readable and easy to edit. To save a GLTF file with all referenced texture images in binary mode, the GLB file extension should be used. This reduces the file size and the number of files.
  • GLTF Converters: Autoconverter and Automesher Application allow you to import and export GLTF and GLB files, and convert them into various other 3D file formats. Our products also support the use of Draco compression, which can significantly reduce the size of GLTF and GLB files without compromising visual fidelity.