Convert DAE to IV - Lightning-Fast & Precise 3D Mesh Conversion

Convert DAE to IV

DAE to IV Conversion

Our professional converter make it easy to switch DAE to IV - here's how:

  1. Install Autoconverter

    Download and install Autoconverter on your system. Launch the software to convert DAE mesh files to IV format.

  2. Import DAE Mesh File

    Click Open... to load your DAE (.dae) mesh file, or drag and drop it into the application window.

  3. Export to IV Format

    Use Save As... to export your mesh file to the IV file format (.iv).

Still tired of failed DAE to IV conversions? Our foolproof guides ensure successful DAE mesh files conversion:


DAE DAE File Format (COLLADA) - 3D Model Exchange Standard

DAE (Digital Asset Exchange) is a widely supported, XML-based 3D file format designed for seamless interoperability between digital content creation tools. Developed by Sony and maintained by the Khronos Group, the COLLADA standard enables the efficient exchange of complex 3D assets - including mesh geometries, materials, skeletons, and animation data—across different software platforms.

Key Features of DAE/COLLADA Files

  • Reusable Geometry: Enables multiple objects to reference the same geometry instance, minimizing file size and improving performance.
  • Multi-Texture Support: Supports advanced material properties with multiple texture images and coordinate sets for each mesh face.
  • Opacity and Object Grouping: Allows control over transparency and organizes objects into named groups for easier scene editing and manipulation.

Convert DAE Files to Other 3D Formats

With Autoconverter and Autoshaper, you can accurately convert DAE (COLLADA) files to other popular 3D formats such as STL, OBJ, SKP, DWG, 3MF, and more. These tools use the open-source OpenCOLLADA framework to ensure full support for both COLLADA 1.4 and 1.5 specifications. Preserve animations, materials, and scene hierarchy with reliable conversion powered by OpenCOLLADA.

Streamline your 3D pipeline with powerful DAE file conversion tools - ideal for game developers, animators, and CAD professionals working across platforms.


IV Inventor File

The IV format is a 3D graphics file standard developed by Silicon Graphics (SGI) for representing complete 3D scenes. As a text-based format, it stores hierarchical scene graphs containing geometric shapes, materials, lighting, textures, and environment properties. Closely tied to the Open Inventor toolkit, this format served as a foundational C++ library for 1990s 3D graphics development.

Key Features of IV

  • File Structure: Uses human-readable ASCII encoding with nested node hierarchies that organize 3D scene elements.
  • Format Origin: Developed by Silicon Graphics in the early 1990s as the native file format for their Open Inventor 3D graphics toolkit.
  • Scene Representation: Implements a directed acyclic graph (DAG) structure to define parent-child relationships between 3D objects.
  • Visual Attributes: Stores comprehensive material definitions including ambient/diffuse/specular colors, shininess, and transparency.
  • Texture Mapping: Supports both procedural and image-based textures with UV coordinate mapping.

IV File Conversion

Autoconverter simplifies the process of converting your 3D models into the IV format, ensuring seamless compatibility with both legacy and modern 3D tools. Our IV files converter preserves your geometry, materials, and scene hierarchy in a human-readable structure that remains editable across workflows. Still using legacy Open Inventor tools? Convert modern FBX/glTF models to pristine IV format with Autoconverter today!


DAE vs IV Comparison

Property DAE IV
Extensions .dae .iv
Name Collada Digital Asset Exchange Inventor
Versions
Textures
Colors
Geometry components
Readers
Writers