GLTF to 3DS
Please find below the list of our other useful resources related to the GLTF and 3DS interoperability and exchange that can help you with the GLTF to 3DS conversion.
- Automesher desktop application for Windows to convert 3D file formats
- STEP file converter to mesh file formats
- Explode component instances into mesh groups
- Convert SketchUp SKP Models with Component Instances to STEP
- Convert 3D mesh files in the batch mode
- Autoconverter Uses Vertex Normals to Display Smooth Meshes
GLTF File
GLTF (Graphics Language Transmission Format) file format is developed and maintained by the Khronos Group organisation. There are currently two versions of GLTF file format, the first 1.0 and the newest one 2.0, with the preference for the version 2.0 as it is more recent. By default a GLTF file is saved in an ASCII text mode. To save a GLTF file in a binary mode with all referenced texture images a GLB file extension should be used instead of a GLTF. The import and export of GLTF and GLB files is fully supported by our Autoconverter and Automesher Application conversion tools.
3DS File
3DS (3D Studio) file extension is a famous file format for storing polygonal mesh models with the additional support for the model names, reusable geometry component instances, materials with transparent colors and texture images. For the legacy reasons the maximum length of 3DS model name is 8 characters, and the maximum number of triangles in a single 3DS mesh object is 32.767, therefore during 3DS export process any bigger mesh will be divided into smaller shells. Using our Autoconverter or Autoshaper 3DS file converters you can convert any 3D model into 3DS file format and import it into a common DIALux lighting project.