
GLTF to USD Conversion
Follow these steps to seamlessly change GLTF to USD with our converter:
Install Autoconverter
Download and install Autoconverter on your system. Launch the software to convert GLTF files to USD format.
Import GLTF File
Click Open... to load your GLTF (.gltf, .glb) file, or drag and drop it into the application window.
Export to USD Format
Use Save As... to export your file to the USD file format (.usd, .usda, .usdc, .usdz).
Still searching for help with GLTF to USD conversion? These reliable guides ensure proper GLTF files conversion:
- Batch Convert 3D Mesh Files with Autoconverter (STEP, STL, OBJ & More)
- Convert 3D Mesh Files to USD, USDA, USDC, or USDZ Format
- Automesher Desktop Application for Windows to Convert 3D File Formats
- USD File Format: Revolutionizing 3D Workflows with Universal Scene Description
GLTF and GLB 3D File Format
The GLTF (GL Transmission Format) and GLB file types are modern open standards developed by the Khronos Group for efficient storage, transmission, and rendering of 3D models. Designed for the web, gaming, VR/AR, and real-time applications, these formats enable compact, high-performance 3D asset workflows across platforms.
Key Features of GLTF and GLB Files
- GLTF Versions:
- GLTF 1.0: Supports basic geometry, textures, simple materials, and skeletal animations with joint hierarchies.
- GLTF 2.0: Adds advanced features like PBR (Physically Based Rendering) materials, Draco compression, morph targets, skinning, and enhanced animation capabilities.
- ASCII vs Binary: GLTF files are human-readable (JSON format), while GLB files combine 3D data, textures, and materials into a compact, binary format for faster loading and easier distribution.
- Embedded Textures: Both GLTF and GLB can embed textures directly, creating self-contained 3D assets ideal for web and mobile applications.
Convert GLTF and GLB Files
With Autoconverter and Automesher Application, you can easily import, export, and convert GLTF and GLB files to formats like OBJ, FBX, STL, and more. Our software supports Draco compression, enabling significantly smaller file sizes while preserving the quality and performance of your 3D assets.
USD & USDZ File Format - Universal Scene Description by Pixar
Universal Scene Description (USD), developed by Pixar, is a powerful framework for creating, editing, and exchanging complex 3D scenes. Now widely adopted in the VFX, animation, and AR industries, the USD ecosystem supports large-scale pipelines through its modular, scalable, and cross-platform architecture. USDZ is its optimized variant for mobile AR applications, especially on Apple devices.
Key Features of USD and USDZ
- Modular and Composable Architecture: USD enables efficient scene composition by referencing multiple files, allowing teams to collaborate on complex projects without data duplication or conflicts.
- Cross-Platform Interoperability: USD ensures accurate data exchange across software platforms like Maya, Blender, Unreal Engine, and more - ideal for collaborative, multi-tool workflows.
- Hierarchical and Layered Scene Representation: Easily organize 3D data using namespaces, variants, layers, and references, providing unparalleled control over versioning and detail management.
Convert USD, USDA, USDC, and USDZ Files
Our Autoconverter and Automesher Application software supports full-featured conversion for USD, USDA, USDC, and USDZ formats. Powered by the OpenUSD framework, our tools allow you to import, export, and convert USD files to popular 3D formats like GLTF, FBX, STL, OBJ, SKP, and STEP. Whether you are developing for AR, animation, or CAD pipelines, our converters offer precision and compatibility across platforms.
Start converting USD/USDZ files today - seamlessly integrate Pixar's Universal Scene Description into your 3D workflows with our high-performance conversion tools.
GLTF vs USD Comparison
Property | GLTF | USD |
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Extensions | .gltf, .glb | .usd, .usda, .usdc, .usdz |
Name | GL Transmission File | Universal Scene Description |
Versions |
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Textures | ||
Colors | ||
Geometry components | ||
Readers | ||
Writers |