🔁 Convert OGEX to X: 3-Step 3D Mesh File Conversion To Any Format

Convert OGEX to X

How to Convert OGEX to X

A straightforward guide to help you effortlessly convert OGEX to X in 3 easy steps:

  1. 📥 Install Autoconverter

    Download and install Autoconverter on your system. Launch the software to convert OGEX files to X format.

  2. 📂 Import OGEX File

    Click Open... to load your OGEX (.ogex) file, or drag and drop it into the application window.

  3. 💾 Export to X Format

    Use Save As... to export your file to the X file format (*.x).

Still having technical issues with OGEX to X conversion? Our troubleshooting guides fix OGEX files conversion problems:


OGEX OpenGEX File Format - Open Game Engine Exchange

The OGEX file format (Open Game Engine Exchange) is a standardized, human-readable 3D model format designed to streamline asset exchange between game engines such as Unity, Unreal Engine, and proprietary pipelines. Created by the OpenGEX project, it unifies geometry, materials, animations, and scene hierarchies in a single cross-platform format ideal for game development and real-time rendering workflows.

Key Features of OGEX Files

  • Comprehensive 3D Data: Stores mesh geometry, materials, lighting, cameras, and node hierarchies.
  • Editable Syntax: Text-based format using JSON-style ASCII for easy manual editing and debugging.
  • Animation Support: Includes skeletal rigs, morph targets, and keyframe-based animations.
  • Flexible & Extensible: Supports custom extensions for physics, metadata, and visual effects integration.

OGEX File Converter Tools

Automesher Application and Autoconverter offer full support for importing and converting OGEX files into popular 3D formats such as OBJ, STL, SKP, and STEP. Built on the reliable Open Asset Import Library, our OGEX converters preserve scene structure, materials, and animation data - enabling accurate integration with modern game engines and CAD platforms. Streamline your pipeline with fast, vendor-neutral OGEX file conversion.


X X File - Microsoft DirectX 3D Model Format

The .X file format is a legacy 3D graphics format developed by Microsoft for DirectX applications. Introduced in 1995, it was widely used in Windows-based 3D games and multimedia software to store mesh geometry, materials, textures, and animation data. Although now outdated, the X format remains important for archiving and converting legacy DirectX assets.

Key Features of the X File Format

  • Microsoft Origin: Created for use with DirectX on Windows 95 and beyond.
  • 3D Mesh Support: Contains vertex positions, faces, normals, and other mesh details.
  • Skeletal Animation: Supports bone-based rigging, keyframe animations, and skinning weights.
  • Texture Mapping: Includes UV coordinates for accurate image-based texturing.

Convert X Files to Modern 3D Formats

Preserve your legacy DirectX 3D content with our reliable Autoconverter and Automesher Application. Effortlessly convert .X files to STL, OBJ, SKP, STEP, 3DM, and other standard formats used in 3D printing, CAD design, and visualization software. Whether you are updating old game assets or integrating classic models into modern workflows, our X file converter ensures full compatibility and data fidelity.

Modernize outdated X models with powerful conversion tools - try our DirectX file converter today and bring your 3D assets into the present.


OGEX vs X - Key Differences

Feature OGEX X
Extensions .ogex .x
Name Open Game Engine EXchange DirectX 3D
Versions 🚫 🚫
Textures
Colors
Geometry components
Importers
Exporters 🚫

👉 Save time with every OGEX and X conversion use our OGEX to X Converter now and get professional results instantly without the learning curve.