X to OBJ
Refer to the following resources for additional support on the interoperability and exchange of X and OBJ file formats. They will assist you in transitioning from X to OBJ file.
- How to Convert FBX to OBJ File Format
- Convert Smooth Edges in SketchUp SKP Files
- How to Convert Sketchup SKP to OBJ Alias File
- Autoconverter Uses Vertex Normals to Display Smooth Meshes
- How to Convert Collada DAE to OBJ File
- Save Micro 3D Models to SketchUp SKP Files
X Direct3D File
The X (DirectX) file format is the original interchange format for DirectX technology, developed by Microsoft in 1995 alongside the release of Windows 95. The X file format can store mesh geometry along with material information, including texture images. With our Autoconverter and Automesher Application software products, you can effortlessly convert X files into your native 3D modeling environment. Additionally, our X file converters support reverse conversion, enabling you to convert your native files into the X file format.
OBJ File
The OBJ (Alias Wavefront Object) is a text-based file format that is widely used for 3D geometry objects across various 3D software programs. The OBJ file format can store named group objects, surface materials with transparent colors and texture images, and geometry primitives in the form of quads or triangles. However, it’s important to note that during the OBJ file conversion using our Autoconverter software, any quad primitives will be simplified into two triangles, as only triangular facets are supported. Additionally, due to its textual format, OBJ files tend to have larger sizes compared to binary file formats like 3DS (3D Studio) or SKP (SketchUp).