X3D to GLTF
Please find below the list of our other useful resources related to the X3D and GLTF interoperability and exchange that can help you with the X3D to GLTF conversion.
- Automesher desktop application for Windows to convert 3D file formats
- Convert 3D mesh files in the batch mode
X3D File
X3D (Extensible 3D) is an open source and royalty free XML based file format developed and maintained by the Web3D Consortium to store two or three dimensional models together with the other visualization data e.g. light source, viewport info, camera properties, special effects and more. The X3D file format becomes an advanced extension and actually the replacement for the original VRML (Virtual Reality Modeling Language) file format used mostly by the WEB applications. The Autoconverter and Automesher Application are our X3D file converters which allow you to import and export mesh entities from the X3D file. To optimize file size the binary X3DB file can be used instead of a default text based X3D file. The shapes in X3D files are always defined in meters therefore our X3D converters will make the necessary units conversion if required.
GLTF File
GLTF (Graphics Language Transmission Format) file format is developed and maintained by the Khronos Group organisation. There are currently two versions of GLTF file format, the first 1.0 and the newest one 2.0, with the preference for the version 2.0 as it is more recent. By default a GLTF file is saved in an ASCII text mode. To save a GLTF file in a binary mode with all referenced texture images a GLB file extension should be used instead of a GLTF. The import and export of GLTF and GLB files is fully supported by our Autoconverter and Automesher Application conversion tools.