
3DS to USD Conversion
Learn how to change 3DS to USD using our powerful converter in just a few steps:
Install Autoconverter
Download and install Autoconverter on your system. Launch the software to convert 3DS mesh files to USD format.
Import 3DS Mesh File
Click Open... to load your 3DS (.3ds) mesh file, or drag and drop it into the application window.
Export to USD Format
Use Save As... to export your mesh file to the USD file format (.usd, .usda, .usdc, .usdz).
Still finding 3DS to USD conversion challenging? These trusted resources make 3DS mesh files conversion simple:
- Automesher Desktop Application for Windows to Convert 3D File Formats
- Batch Convert 3D Mesh Files with Autoconverter (STEP, STL, OBJ & More)
- Why Automapki Chose 2Checkout: Seamless, Secure, and Global Payments
- USD File Format: Revolutionizing 3D Workflows with Universal Scene Description
3D Studio (3DS) File Format
The 3DS file format is a classic, widely-used standard for storing 3D polygonal mesh models, originally developed for Autodesk's 3D Studio. Known for its simple structure and broad compatibility, 3DS remains popular in gaming, architectural visualization, lighting design, and real-time 3D applications.
Key Features of the 3DS Format
- Broad Software Support: 3DS files are compatible with leading 3D applications like DIALux, Blender, Cinema 4D, and Unity, making it a reliable format for cross-platform 3D model exchange.
- Efficient Data Storage: Supports hierarchical object structures, reusable geometry instances, material properties (colors, transparency, texture maps), and basic animation data.
- Format Constraints: Due to its DOS-era origins, 3DS limits mesh names to 8 characters and restricts each mesh object to a maximum of 32,767 triangles. It does not support modern rendering features such as PBR materials or NURBS.
Convert 3DS Files Easily
Our Autoconverter and Automesher Application optimize the conversion of 3DS files by automatically partitioning large meshes to comply with format limitations. Easily import, export, and adapt 3DS models for legacy workflows, lighting simulations, or cross-platform sharing, while preserving maximum model fidelity.
USD & USDZ File Format - Universal Scene Description by Pixar
Universal Scene Description (USD), developed by Pixar, is a powerful framework for creating, editing, and exchanging complex 3D scenes. Now widely adopted in the VFX, animation, and AR industries, the USD ecosystem supports large-scale pipelines through its modular, scalable, and cross-platform architecture. USDZ is its optimized variant for mobile AR applications, especially on Apple devices.
Key Features of USD and USDZ
- Modular and Composable Architecture: USD enables efficient scene composition by referencing multiple files, allowing teams to collaborate on complex projects without data duplication or conflicts.
- Cross-Platform Interoperability: USD ensures accurate data exchange across software platforms like Maya, Blender, Unreal Engine, and more - ideal for collaborative, multi-tool workflows.
- Hierarchical and Layered Scene Representation: Easily organize 3D data using namespaces, variants, layers, and references, providing unparalleled control over versioning and detail management.
Convert USD, USDA, USDC, and USDZ Files
Our Autoconverter and Automesher Application software supports full-featured conversion for USD, USDA, USDC, and USDZ formats. Powered by the OpenUSD framework, our tools allow you to import, export, and convert USD files to popular 3D formats like GLTF, FBX, STL, OBJ, SKP, and STEP. Whether you are developing for AR, animation, or CAD pipelines, our converters offer precision and compatibility across platforms.
Start converting USD/USDZ files today - seamlessly integrate Pixar's Universal Scene Description into your 3D workflows with our high-performance conversion tools.
3DS vs USD Comparison
Property | 3DS | USD |
---|---|---|
Extensions | .3ds | .usd, .usda, .usdc, .usdz |
Name | 3D-Studio File Format | Universal Scene Description |
Versions | ||
Textures | ||
Colors | ||
Geometry components | ||
Readers | ||
Writers |