BLEND to 3DS
Please find below the list of our other useful resources related to the BLEND and 3DS interoperability and exchange that can help you with the BLEND to 3DS conversion.
- Convert 3D mesh files in the batch mode
- STEP file converter to mesh file formats
- Automesher desktop application for Windows to convert 3D file formats
- Explode component instances into mesh groups
- Autoconverter Uses Vertex Normals to Display Smooth Meshes
- Convert SketchUp SKP Models with Component Instances to STEP
BLEND File
BLEND (Blender) is a native file format for the open source Blender software, which is used to create advanced 3D content. The BLEND file can store 3D triangular mesh data, light sources, object animation key frames, texture UV mapping, and other data required to create stunning 3D visualizations and animations. You can use our Autoconverter or Automesher Application converters to import and convert BLEND files into your native modeling environment. These converters will enable you to use and process BLEND files outside the native Blender environment. However, please note that at the moment we don't support exporting your 3D projects to the BLEND file format, which you could edit further with the Blender software.
3DS File
3DS (3D Studio) file extension is a famous file format for storing polygonal mesh models with the additional support for the model names, reusable geometry component instances, materials with transparent colors and texture images. For the legacy reasons the maximum length of 3DS model name is 8 characters, and the maximum number of triangles in a single 3DS mesh object is 32.767, therefore during 3DS export process any bigger mesh will be divided into smaller shells. Using our Autoconverter or Autoshaper 3DS file converters you can convert any 3D model into 3DS file format and import it into a common DIALux lighting project.