BLEND to X
Enclosed is a selection of useful resources related to the interoperability and exchange of BLEND and X files. These can be instrumental in facilitating the conversion from BLEND to X file.
- Convert Solid Meshes to Faceted BREP in STEP File
- Convert Filmbox FBX File to a Different File Version
- Automesher Desktop Application for Windows to Convert 3D File Formats
- Autoconverter for Batch Conversion of 3D Files
- Convert Smooth Edges in SketchUp SKP Files
- Mesh Reconstruction from Point Cloud Data
BLEND File
BLEND (Blender), the native file format for the open-source Blender software, is designed to store and transfer sophisticated 3D content. A BLEND file can store 3D triangular mesh data, light sources, object animation keyframes, texture UV mapping, and other essential data needed to create impressive 3D visualizations and animations. Our Autoconverter and Automesher Application converters allow you to seamlessly import and convert BLEND files into your preferred modeling environment. This capability enables you to work with BLEND files outside of the native Blender environment. However, please be aware that we currently do not support exporting 3D models to the BLEND file format for further processing in Blender.
X Direct3D File
The X (DirectX) file format is the original interchange format for DirectX technology, developed by Microsoft in 1995 alongside the release of Windows 95. The X file format can store mesh geometry along with material information, including texture images. With our Autoconverter and Automesher Application software products, you can effortlessly convert X files into your native 3D modeling environment. Additionally, our X file converters support reverse conversion, enabling you to convert your native files into the X file format.