BLEND to X
Please find below the list of our other useful resources related to BLEND and X interoperability and exchange that could help you with the BLEND to X conversion.
- Meshing nurbs surface with the given quality
- Convert Filmbox FBX file to different file version
- Automesher desktop application for Windows to convert 3D file formats
- Convert 3D mesh files in the batch mode
- Nurbs surface reconstruction from triangle mesh or point cloud data
BLEND File
BLEND (Blender) is a native file format for the open source Blender software used to create advanced 3D content. The BLEND file can store 3D triangular mesh data, light sources, object animation key frames, texture UV mapping and other data required to create outstanding 3D visualizations and animations. To import and convert BLEND files into your native modeling environment you can use our Autoconverter or Automesher Application converters which will allow you to consume and process BLEND files outside the native Blender environment. Please note however that for the moment we don't support exporting your 3D projects into the BLEND file format which you could process further with the Blender authoring software.
X Direct3D File
X (DirectX) file is the original interchange file format for DirectX technology developed by Microsoft back in 1995 with the Windows 95 release. The X file format is capable of storing mesh geometry together with the material information including the texture images. You can convert X files into your native 3D modeling environment with Autoconverter and Automesher Application software. The reverse conversion from your native file into X file format is also possible and supported by our dedicated X file converters.