
FBX to DAE Conversion
Use our powerful converter to quickly change FBX to DAE - here's how:
Install Autoconverter
Download and install Autoconverter on your system. Launch the software to convert FBX mesh files to DAE format.
Import FBX Mesh File
Click Open... to load your FBX (.fbx) mesh file, or drag and drop it into the application window.
Export to DAE Format
Use Save As... to export your mesh file to the DAE mesh file format (.dae).
Still can't complete FBX to DAE conversion? Our verified guides help you achieve perfect FBX mesh files conversion:
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FBX (Filmbox) 3D Model File Format
The FBX file format is a proprietary, industry-standard format for 3D models, assets, and animations. Originally developed by Kaydara and later acquired by Autodesk, FBX has become a universal 3D interchange format. It enables seamless transfer of 3D data - including complex hierarchies, materials, textures, and animations - between modeling, animation, and rendering software, ensuring consistent and efficient 3D workflows.
Key Features of FBX Files
- Embedded Textures: FBX files store texture images directly within the 3D file, eliminating the need for external assets and ensuring consistent model appearance across different platforms and applications.
- Reusable Geometry Components: FBX supports modular storage of geometry components, enhancing model consistency, reusability, and efficiency.
- Hierarchical Assembly Structures: The format captures complex assembly structures and object hierarchies, enabling detailed and organized 3D scenes.
- Animation Support: FBX files can embed animation data - including skeletons, keyframes, and motion capture - making them ideal for game development, film production, and AR/VR applications (though animation support may vary between software).
FBX File Conversion Solutions
Our Autoconverter and Autoshaper software provide powerful, high-fidelity FBX file conversion to and from 30+ CAD and 3D file formats (including SKP, STEP, OBJ, STL, and more). Whether you are optimizing mesh models for games or translating engineering-grade NURBS surfaces, our tools ensure maximum data preservation - including textures, materials, hierarchies, and animations - throughout the conversion process.
Optimize Your 3D Workflows Today
Streamline your 3D asset management with Autoconverter and Autoshaper. Experience fast, accurate FBX conversions and seamless integration into your favorite 3D modeling and animation software!
DAE File Format (COLLADA) - 3D Model Exchange Standard
DAE (Digital Asset Exchange) is a widely supported, XML-based 3D file format designed for seamless interoperability between digital content creation tools. Developed by Sony and maintained by the Khronos Group, the COLLADA standard enables the efficient exchange of complex 3D assets - including mesh geometries, materials, skeletons, and animation data—across different software platforms.
Key Features of DAE/COLLADA Files
- Reusable Geometry: Enables multiple objects to reference the same geometry instance, minimizing file size and improving performance.
- Multi-Texture Support: Supports advanced material properties with multiple texture images and coordinate sets for each mesh face.
- Opacity and Object Grouping: Allows control over transparency and organizes objects into named groups for easier scene editing and manipulation.
Convert DAE Files to Other 3D Formats
With Autoconverter and Autoshaper, you can accurately convert DAE (COLLADA) files to other popular 3D formats such as STL, OBJ, SKP, DWG, 3MF, and more. These tools use the open-source OpenCOLLADA framework to ensure full support for both COLLADA 1.4 and 1.5 specifications. Preserve animations, materials, and scene hierarchy with reliable conversion powered by OpenCOLLADA.
Streamline your 3D pipeline with powerful DAE file conversion tools - ideal for game developers, animators, and CAD professionals working across platforms.
FBX vs DAE Comparison
Property | FBX | DAE |
---|---|---|
Extensions | .fbx | .dae |
Name | Filmbox | Collada Digital Asset Exchange |
Versions |
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Textures | ||
Colors | ||
Geometry components | ||
Readers | ||
Writers |