
GLTF to X Conversion
With just a few clicks, you can convert GLTF to X using our user-friendly tool:
Install Autoconverter
Download and install Autoconverter on your system. Launch the software to convert GLTF files to X format.
Import GLTF File
Click Open... to load your GLTF (.gltf, .glb) file, or drag and drop it into the application window.
Export to X Format
Use Save As... to export your file to the X file format (.x).
Still overwhelmed by GLTF to X conversion? Our easy-to-follow guides make GLTF files conversion manageable:
- DAE to OBJ: Convert COLLADA to OBJ File Using Autoconverter
- Embed Texture Images Directly into GLTF and GLB Files
- Convert SKP to JPEG - Export SketchUp Models as Images
- Convert Solid Meshes to Faceted BREP in STEP File
GLTF and GLB 3D File Format
The GLTF (GL Transmission Format) and GLB file types are modern open standards developed by the Khronos Group for efficient storage, transmission, and rendering of 3D models. Designed for the web, gaming, VR/AR, and real-time applications, these formats enable compact, high-performance 3D asset workflows across platforms.
Key Features of GLTF and GLB Files
- GLTF Versions:
- GLTF 1.0: Supports basic geometry, textures, simple materials, and skeletal animations with joint hierarchies.
- GLTF 2.0: Adds advanced features like PBR (Physically Based Rendering) materials, Draco compression, morph targets, skinning, and enhanced animation capabilities.
- ASCII vs Binary: GLTF files are human-readable (JSON format), while GLB files combine 3D data, textures, and materials into a compact, binary format for faster loading and easier distribution.
- Embedded Textures: Both GLTF and GLB can embed textures directly, creating self-contained 3D assets ideal for web and mobile applications.
Convert GLTF and GLB Files
With Autoconverter and Automesher Application, you can easily import, export, and convert GLTF and GLB files to formats like OBJ, FBX, STL, and more. Our software supports Draco compression, enabling significantly smaller file sizes while preserving the quality and performance of your 3D assets.
X File - Microsoft DirectX 3D Model Format
The .X file format is a legacy 3D graphics format developed by Microsoft for DirectX applications. Introduced in 1995, it was widely used in Windows-based 3D games and multimedia software to store mesh geometry, materials, textures, and animation data. Although now outdated, the X format remains important for archiving and converting legacy DirectX assets.
Key Features of the X File Format
- Microsoft Origin: Created for use with DirectX on Windows 95 and beyond.
- 3D Mesh Support: Contains vertex positions, faces, normals, and other mesh details.
- Skeletal Animation: Supports bone-based rigging, keyframe animations, and skinning weights.
- Texture Mapping: Includes UV coordinates for accurate image-based texturing.
Convert X Files to Modern 3D Formats
Preserve your legacy DirectX 3D content with our reliable Autoconverter and Automesher Application. Effortlessly convert .X files to STL, OBJ, SKP, STEP, 3DM, and other standard formats used in 3D printing, CAD design, and visualization software. Whether you are updating old game assets or integrating classic models into modern workflows, our X file converter ensures full compatibility and data fidelity.
Modernize outdated X models with powerful conversion tools - try our DirectX file converter today and bring your 3D assets into the present.
GLTF vs X Comparison
Property | GLTF | X |
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Extensions | .gltf, .glb | .x |
Name | GL Transmission File | DirectX 3D |
Versions |
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Textures | ||
Colors | ||
Geometry components | ||
Readers | ||
Writers |