IGES to 3DS
Please find below the list of our other useful resources related to the IGES and 3DS interoperability and exchange that can help you with the IGES to 3DS conversion.
- Automesher desktop application for Windows to convert 3D file formats
- Explode component instances into mesh groups
- Convert 3D mesh files in the batch mode
- Convert SketchUp SKP Models with Component Instances to STEP
- STEP file converter to mesh file formats
- Autoconverter Uses Vertex Normals to Display Smooth Meshes
IGES File
IGES (Initial Graphics Exchange Specification) is the initial file format for the data exchange between different systems e.g. CAD, CAM or CAE. As the geometry data are stored in a text file format, you will get bigger file sizes when exporting triangular meshes with thousands of faces using Autoconverter software. The IGES file format supports color per assembly, but without the alpha component, therefore any transparency setting will be lost in the IGES file.
3DS File
3DS (3D Studio) file extension is a famous file format for storing polygonal mesh models with the additional support for the model names, reusable geometry component instances, materials with transparent colors and texture images. For the legacy reasons the maximum length of 3DS model name is 8 characters, and the maximum number of triangles in a single 3DS mesh object is 32.767, therefore during 3DS export process any bigger mesh will be divided into smaller shells. Using our Autoconverter or Autoshaper 3DS file converters you can convert any 3D model into 3DS file format and import it into a common DIALux lighting project.