
LWO to IV Conversion
Learn how to change LWO to IV using our powerful converter in just a few steps:
Install Autoconverter
Download and install Autoconverter on your system. Launch the software to convert LWO files to IV format.
Import LWO File
Click Open... to load your LWO (.lwo, .lxo) file, or drag and drop it into the application window.
Export to IV Format
Use Save As... to export your file to the IV file format (.iv).
Still finding LWO to IV conversion challenging? These trusted resources make LWO files conversion simple:
- Autoconverter Introduces Support for Subdivision Meshes in USD Files
- Automesher Desktop Application for Windows to Convert 3D File Formats
- USD File Format: Revolutionizing 3D Workflows with Universal Scene Description
- Batch Convert 3D Mesh Files with Autoconverter (STEP, STL, OBJ & More)
LightWave 3D File
The native format for LightWave 3D, a professional-grade software for modeling, animation, and rendering. Designed for high-end 3D content creation, it supports everything from game assets to cinematic visual effects with precision and flexibility.
Key Features of LWO
- Geometry: Supports polygons (quads/n-gons), subdivision surfaces, and metaballs.
- UV Mapping: Stores multiple UV channel coordinates.
- Compatibility: Backward-compatible across LightWave versions.
- Industry Use: Trusted for broadcast, film VFX, and game development.
LWO File Conversion
Autoconverter and Automesher Application enable seamless conversion of LWO files, preserving geometry, materials, and layer data from LightWave 3D. Using our unique LWO converters you can easily transform 3D mesh models into PLY, STL, OBJ, SKP, CityJSON, or other formats for use in any 3D/CAD software. Need to bridge LightWave with modern workflows? Our tools ensure accurate, production-ready conversions.
Inventor File
The IV format is a 3D graphics file standard developed by Silicon Graphics (SGI) for representing complete 3D scenes. As a text-based format, it stores hierarchical scene graphs containing geometric shapes, materials, lighting, textures, and environment properties. Closely tied to the Open Inventor toolkit, this format served as a foundational C++ library for 1990s 3D graphics development.
Key Features of IV
- File Structure: Uses human-readable ASCII encoding with nested node hierarchies that organize 3D scene elements.
- Format Origin: Developed by Silicon Graphics in the early 1990s as the native file format for their Open Inventor 3D graphics toolkit.
- Scene Representation: Implements a directed acyclic graph (DAG) structure to define parent-child relationships between 3D objects.
- Visual Attributes: Stores comprehensive material definitions including ambient/diffuse/specular colors, shininess, and transparency.
- Texture Mapping: Supports both procedural and image-based textures with UV coordinate mapping.
IV File Conversion
Autoconverter simplifies the process of converting your 3D models into the IV format, ensuring seamless compatibility with both legacy and modern 3D tools. Our IV files converter preserves your geometry, materials, and scene hierarchy in a human-readable structure that remains editable across workflows. Still using legacy Open Inventor tools? Convert modern FBX/glTF models to pristine IV format with Autoconverter today!
LWO vs IV Comparison
Property | LWO | IV |
---|---|---|
Extensions | .lwo, .lxo | .iv |
Name | LightWave Object | Inventor |
Versions | ||
Textures | ||
Colors | ||
Geometry components | ||
Readers | ||
Writers |