Convert OBJ Files to X

OBJ to X

OBJ to X Conversion

This list contains valuable resources, complete with detailed guides and expert advice for converting OBJ files to X format using our converters. Check them out now for a smooth conversion of your OBJ files later.


OBJ vs X Comparison

Property OBJ X
Extensions .obj .x
Name Alias Wavefront Object DirectX 3D
Versions
Textures
Colors
Geometry components

OBJ Alias Wavefront Object File

A text-based file format that is extensively used for 3D geometry objects across a variety of 3D software programs. Some of the benefits and features of OBJ files are:

  • Named Group Objects: OBJ files can store multiple objects with different names in a single file, which can be useful for organizing complex 3D scenes.
  • Surface Materials: The OBJ file format supports surface materials with transparent colors and texture images, providing more realistic and detailed 3D models.
  • Geometry Primitives: OBJ files can store geometry primitives in the form of quads or triangles. However, during the OBJ file conversion using our Autoconverter software, any quad primitives will be simplified into two triangles, as only triangular facets are supported.
  • OBJ File Size: Due to its textual format, OBJ files tend to have larger sizes compared to binary file formats like 3DS (3D Studio) or SKP (SketchUp). This means that OBJ files may take longer to load or transfer, and may require more storage space.

X Direct3D File

The original interchange format for DirectX technology, developed by Microsoft in 1995 alongside the release of Windows 95. DirectX is a collection of APIs that enable high-performance graphics and multimedia applications. The X file format can store mesh geometry along with material information, such as texture images. Here are some of the key features and benefits of X:

  • Compatibility with DirectX: X is fully compatible with DirectX technology, which means you can use X files to create and render 3D models and scenes with DirectX APIs. You can also use X files to exchange data between different DirectX applications, such as games, simulations, or animations.
  • X File Converters: Autoconverter and Automesher Application software allow you to effortlessly convert X files into your native 3D modeling environment. You can choose from various formats, such as STL, OBJ, 3DM, SKP, STEP, and others.
  • Reverse Conversion: Additionally, our X file converters support reverse conversion, enabling you to convert your native files into the X file format. This allows you to use your 3D models in DirectX applications, or to share them with other users who use DirectX technology.