OBJ to X
Please find below the list of our other useful resources related to the OBJ and X interoperability and exchange that can help you with the OBJ to X conversion.
- Meshing nurbs surface with the given quality
- Convert point cloud to mesh for SketchUp
- Nurbs surface reconstruction from triangle mesh or point cloud data
- Convert 3D mesh files in the batch mode
- Explode component instances into mesh groups
- Autoconverter Uses Vertex Normals to Display Smooth Meshes
OBJ File
OBJ (Alias Wavefront Object) is a text-based file format for 3D geometry objects which is very popular and widely supported by many 3D software programs. The OBJ file format is capable of storing named group objects, surface materials with transparent colors and texture images, and quads or triangles as geometry primitives. However, our Autoconverter software will simplify every OBJ quad primitive with two triangles as only triangular facets are supported during the OBJ file conversion. It's important to mention that due to a textual format OBJ files will always be much bigger than the binary files, for example 3DS (3D Studio) or SKP (SketchUp).
X Direct3D File
X (DirectX) file is the original interchange file format for DirectX technology developed by Microsoft back in 1995 with the Windows 95 release. The X file format is capable of storing mesh geometry together with the material information including the texture images. You can convert X files into your native 3D modeling environment with Autoconverter and Automesher Application software. The reverse conversion from your native file into X file format is also possible and supported by our dedicated X file converters.