XYZ to 3DS
Please find below the list of our other useful resources related to XYZ and 3DS interoperability and exchange that could help you with the XYZ to 3DS conversion.
- Convert OBJ to ASC point cloud file
- Convert point cloud to mesh for SketchUp
- Mesh reconstruction from point cloud data
XYZ Point Cloud File
XYZ (Point cloud data) is a file extension used for ASCII text files with the point cloud data. Each row of XYZ file contains 3D point coordinates separated by a special character, usually a TAB and optionally 3D normal vector coordinates for that point. The normal vectors for the points are optional as it is possible to generate them on the fly based on the point cloud structure. Autoconverter is our XYZ file converter which allows you to automatically reconstruct the mesh surface from the point cloud data. Autoshaper is another XYZ file converter which allows you to reconstruct a smooth NURBS surface from scattered points stored in the XYZ file. The alternative file extension for point cloud data can be either ASC or TXT.
3DS File
3DS (3D Studio) file extension is a famous file format for storing polygonal mesh models with the additional support for the model names, materials with transparent colors and texture images. For the legacy reasons the maximum length of 3DS model name is 8 characters, and the maximum number of triangles in a single 3DS mesh object is 32.767, therefore during 3DS export process any bigger mesh will be divided into smaller shells. Using our Autoconverter or Autoshaper 3DS file converters you can convert any 3D model into 3DS file format and import it into a common DIALux lighting project.