COB to 3DS
Please find below the list of our other useful resources related to the COB and 3DS interoperability and exchange that can help you with the COB to 3DS conversion.
- STEP file converter to mesh file formats
- Convert 3D mesh files in the batch mode
- Convert SketchUp SKP Models with Component Instances to STEP
- Autoconverter Uses Vertex Normals to Display Smooth Meshes
- Automesher desktop application for Windows to convert 3D file formats
- Explode component instances into mesh groups
COB File
COB (Caligari TrueSpace Object) is a 3D object file format developed by Caligari Corporation. The COB file can be encoded in ASCII and binary formats and in general binary files should be used as they are smaller and faster for programs to process. Our Autoconverter and Automesher Application COB file converters, can read and import COB files thanks to the open asset import library. It allows us to support custom materials, textures, UV coordinates and other common 3D object properties.
3DS File
3DS (3D Studio) file extension is a famous file format for storing polygonal mesh models with the additional support for the model names, reusable geometry component instances, materials with transparent colors and texture images. For the legacy reasons the maximum length of 3DS model name is 8 characters, and the maximum number of triangles in a single 3DS mesh object is 32.767, therefore during 3DS export process any bigger mesh will be divided into smaller shells. Using our Autoconverter or Autoshaper 3DS file converters you can convert any 3D model into 3DS file format and import it into a common DIALux lighting project.