COB to X3D
Please find below the list of our other useful resources related to the COB and X3D interoperability and exchange that can help you with the COB to X3D conversion.
- Automesher desktop application for Windows to convert 3D file formats
- Convert Smooth Edges in SketchUp SKP Files
- Convert 3D mesh files in the batch mode
- Autoconverter Uses Vertex Normals to Display Smooth Meshes
COB File
COB (Caligari TrueSpace Object) is a 3D object file format developed by Caligari Corporation. The COB file can be encoded in ASCII and binary formats and in general binary files should be used as they are smaller and faster for programs to process. Our Autoconverter and Automesher Application COB file converters, can read and import COB files thanks to the open asset import library. It allows us to support custom materials, textures, UV coordinates and other common 3D object properties.
X3D File
X3D (Extensible 3D) is an open source and royalty free XML based file format developed and maintained by the Web3D Consortium to store two or three dimensional models together with the other visualization data e.g. light source, viewport info, camera properties, special effects and more. The X3D file format becomes an advanced extension and actually the replacement for the original VRML (Virtual Reality Modeling Language) file format used mostly by the WEB applications. The Autoconverter and Automesher Application are our X3D file converters which allow you to import and export mesh entities from the X3D file. To optimize file size the binary X3DB file can be used instead of a default text based X3D file. The shapes in X3D files are always defined in meters therefore our X3D converters will make the necessary units conversion if required.