Convert DAE Files to 3DS

DAE to 3DS

DAE vs 3DS Comparison

Property DAE 3DS
Extensions .dae .3ds
Name Collada Digital Asset Exchange 3D-Studio File Format
Versions
Textures
Colors
Geometry components

DAE to 3DS Conversion

Below is a list of valuable resources, complete with step-by-step instructions and expert tips for converting DAE files to 3DS format using our converters. Examine them now to streamline your DAE files conversion later.


DAE Collada File

The primary file format that allows you to transfer digital assets such as materials, mesh geometries, and 3D scene nodes hierarchy between different 3D software applications. DAE has several advantages over other formats, such as:

  • Reusable Geometry Components: You can store and reuse geometry instances that are referenced by multiple objects in your DAE scene, saving memory and disk space.
  • Multiple Texture Images and Coordinates: You can assign different texture images and texture coordinates to each face of your DAE model, creating complex and realistic materials.
  • Color Transparency and Named Groups: You can control the opacity and color of your mesh, as well as organize your DAE objects into named groups for easy selection and manipulation.
  • Seamless DAE Conversion: You can use our Autoconverter and Autoshaper software to easily process and convert your DAE files. They utilize the OpenCOLLADA framework that supports the latest COLLADA specifications.

3DS 3D Studio File

A widely recognized format used for storing polygonal mesh models. It has gained popularity due to its extensive feature set and compatibility with various software, such as:

  • Extensive Support: The 3DS format supports a variety of features including model names, reusable geometry component instances, materials with transparent colors, and texture images.
  • Compatibility: You can import and export 3DS models to and from many software applications, such as DIALux, which is used for lighting design.
  • Legacy Constraints: Due to its legacy constraints, 3DS model names are limited to 8 characters. Additionally, a single 3DS mesh object can only contain up to 32,767 triangles.
  • 3DS Converters: To overcome legacy limitations and convert any mesh into 3DS format, you can use our Autoconverter and Automesher Application. They will automatically split your models into smaller shells to accommodate the triangles limit, and convert them to the 3DS format.