JSON to 3DS
Please find below the list of our other useful resources related to the JSON and 3DS interoperability and exchange that can help you with the JSON to 3DS conversion.
- Automesher desktop application for Windows to convert 3D file formats
- STEP file converter to mesh file formats
- Autoconverter Uses Vertex Normals to Display Smooth Meshes
- Convert SketchUp SKP Models with Component Instances to STEP
- Explode component instances into mesh groups
- Convert 3D mesh files in the batch mode
JSON CityJSON File
JSON (CityJSON) file format is an optimized version of CityGML OGC (Open Geospatial Consortium) standard file format for storing and exchanging 3D city models and landscapes. The CityJSON file format supports city objects names, objects nested hierarchy, reusable geometry component instances and custom materials with texture images. The Autoconverter software, our CityJSON file converter, allows you to read and write CityJSON JSON geometries with the custom attributes and convert between other common 3D mesh file formats.
3DS File
3DS (3D Studio) file extension is a famous file format for storing polygonal mesh models with the additional support for the model names, reusable geometry component instances, materials with transparent colors and texture images. For the legacy reasons the maximum length of 3DS model name is 8 characters, and the maximum number of triangles in a single 3DS mesh object is 32.767, therefore during 3DS export process any bigger mesh will be divided into smaller shells. Using our Autoconverter or Autoshaper 3DS file converters you can convert any 3D model into 3DS file format and import it into a common DIALux lighting project.